ROBOGAMES
La Sierra University's Robotic Competition

La Sierra University is hosting its First Robotic Competition.

The competition will be on Sunday, April 23, 2017 from 10 A.M. to 4 P.M. at the La Sierra University Alumni Pavilion (gym), 4500 Riverwalk Parkway, Riverside, CA 92505.

Over $22,000 in cash prizes and scholarships will be given away to the winning teams.

Prizes


Over $22,000 will be given away.

  • First place winner—each team member will get $300 cash PLUS $3,000 scholarship to La Sierra University.

  • Second place winner—each team member will get $100 cash PLUS $1,000 scholarship to La Sierra University.

  • Third place winner—each team member will get $50 cash.

  • All teams and their robots will be recognized and showcased at the Microsoft store #331 at the Los Cerritos Center Mall, 239 Los Cerritos Center, Cerritos, CA 90703 on Sunday, April 30 from 11 A.M. to 12 P.M.

Team Rules


  • Any current student from grade 1 to college from any school can participate.

  • Each team is comprised of one to five team members

  • Each team must have one adult sponsor/mentor (can be a college student).

  • Teams must register before April 8, 2017 in order to participate.

Robot Building Rules


The rules for making the robot are very relaxed in order to make it as easy as possible for any student to participate in the competition.

You can use any building material for building your robot such as Lego®, Meccano/Erector®, or any raw material.

You can use any microcontroller for controlling your robot such as Arduino®, Rasberry Pi®, Lego Mindstorm®, Android or custom made controllers.

You can use any motors or sensors, and there is no limit to how many microcontrollers, motors, or sensors that the robot can have.

The longest side of the robot must be less than 15 inches before the start of the game. After starting it can extend beyond 15 inches.

The robot must be self-contained and pre-programmed, and must be able to play the game autonomously without any user intervention. The only user intervention allowed is to press a start/reset button at the beginning of each game. In other words, there is no user control after pressing the start/reset button.

Check out these tutorials to get started using the Arduino microcontroller platform.

You can get many of the electronic parts here.

Game Challenge Rules


Playing Field

The playing field is an 8' x 8' square surrounded by a 2½" high fence. Two opposite corners of the playing field are fenced off for the two goals by a 2½" high x ¼" thick fence. The two sides of the triangle goal is 2' from the corner.



The floor of the playing field is made using soft black rubber floor mats.

A 1' long x 3/4" wide white or black (3M/Scotch) vinyl electrical tape is placed on the playing field perpendicular in front of the two goals to designate the goal color. One end of the tape is touching the goal fence.

Game Overview

The competition consists of two rounds.

In the first round, each team will play two 5-minute games. The three teams with the three highest score from the first round will move on to the second round. In case of a tie, the teams with the tie will each play another game until the tie is broken.

In the second round, the three teams will again play two 5-minute games. The team with the highest score in the second round is the 1st place winner. The team with the second highest score in the second round is the 2nd place winner. The team with the third highest score in the second round is the 3rd place winner. In case of a tie, the teams with the tie will each play another game until the tie is broken.

Game Setup

A team robot is placed in the center of the playing field with the front of the robot facing one of the non-goal corners. The center of the playing field will be lightly marked.

Ten white and ten black balls are randomly thrown into the playing field. Balls within 1" of either goal are rethrown. The balls are the common 1.6" diameter hollow plastic golf balls.

For the first game, either a white or a black ball (from one of the 20 balls that are already in the playing field) is randomly selected by the referee. This determines the color for the game. A team member then places the selected ball anywhere around the team robot.

For the second game, the opposite color ball from the first game is placed in front of the team robot just like in the first game.

Game Play

The object of the game is for the robot to put as many balls as possible into either of the two goals.

At the count of 3 by the referee, a team member will press the start/reset button on their robot.

The robot will, without any further user control, find and pick up the balls, and put them inside one of the two goals.

Scoring

At the end of a game, points are given as follows:

  • Twenty (20) points are given for each game color ball placed in the same color goal.
  • Fifteen (15) points are given for any ball placed in either of the two goals (and does not satisfied the 20 point rule).
  • Ten points (10) are given for each ball placed outside of the perimeter fence.
  • Five (5) points are given for each ball moved to within one inch of either goal.
  • Two (2) points are given for each ball that the robot can pick up and drop back down at a different location. (Repeatedly picking up and dropping down the same ball does not count.)
  • One (1) point is given if the robot can move around for the entire game without getting stuck.

The team score for each round is the total score from the two games.


Second Round

The first, second, and third highest scoring teams from the first round will advance to the second round, and will each play two more games.

The game setup, game play and scoring are the same as for the first round.

The first place winner will have the highest final score in the second round.

The second place winner will have the second highest score in the second round.

The third place winner will have the third highest score in the second round.

In case of a tie, the teams with the tie will each play one more game to break the tie. This is repeated until the tie is broken.

Non-Competition Option


There will be a non-competition segment where teams that are not ready to compete or do not want to compete can still participate in this event. Teams choosing this option will be given the opportunity to show and tell their robot during this time, but will not be qualified for any of the monetary prizes.

Choosing this option allows teams to show what they have done to more people, and at the same time see what others have done.

Teams choosing this option will still need to register in order to participate, but will not need to pay the registration fee.

Team Registration


To participate in the competition, all teams must have registered before the date of the competition, and have paid the $60 registration fee. Teams selecting the non-competition option need only to register and do not need to pay the registration fee. Space is limited, so register early to guarantee a spot for your team to participate in the competition.

To register your team for the competition, please submit the following information. (Fields marked with an * are required.) After entering the information, you can either click on the "Pay Now" button below to pay now, or you can pay after submitting the registration information. Please note that your team is not registered until the registration fee is paid in full.


1st Member
2nd Member
3rd Member
4th Member
5th Member

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Questions and Help


Email RoboGames@RobotsForFun.com with your questions and comments, or if you need help getting started or building your robot.



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